More presentation options were added to the system. Along with the skins changing, a page can be modified by adding different 'frames' - such as 'last news', 'most discussed' & 'advertisement'. There's a plan to add a few more in order to utilize empty space at the news pages.
Also a new option is available for the news presentation. An example of it can be seen at blesseddarkness.org. Along with its own news the site displays the engine portal's news. So, there's no need to do posting at news pages of the portal's projects when new features become available - as soon as a system news is posted it appears at all pages.
The cloud concept has been successfully tested in a new version of the engine. Strictly speaking it’s not pure cloud computing as such (that’s if ‘pure’ could be applied to that rather fuzzy subject) but it’s close enough. All projects within the engine network will be able to utilize (completely or partially) not just programming functions but also various data resources as their own. One benefit of this feature would be the instant upgrade to the engine’s new versions for all projects. The other is that new sites/portals could be created with just a few lines of code.
The activation of the cloud effectively concludes the engine’s beta testing. All the main classes have been successfully tested and adjusted for a better efficiency. The new version of the engine has already been applied to a few online projects and as soon as it’s applied to a few more a new development cycle will start. The plan is to concentrate on creation of new features which will be useful to gaming communities and probably to add some more personal options.
New modules for a more convenient news management have been added to the system. When active they are providing the flow of updated content on specified topics without the need for a human operator. This feature will be first tested on Star Wars: The Old Republic portal’s new forum: Galactic News.
Another new feature allows for quick translations of forums’ posts. The translation is being done into a user’s preferred language. Due to technical limitations it's far from perfect and works well only with small posts. As a quick fix it'll do for now but I'm going to work on a more reliable solution later. After all it's a really useful option for international clans.
Upon the completion of additional moderation options new sections and forums were added to the system. One for MMO Games and another for Gaming Communities.
These sections are the first building stones of the portal's support for different games and gamers. If you're interested in creation of a portal dedicated to your favourite game or need a place for your guild, let us know and we'll gladly assist you.
The engine modules for forum categorization have been added. Now the top menu’s link Forums is linked to the portal forums listing.
The categorization can be done at different levels of unlimited depth. The presentation is done the way everyone would expect it to be done these days, except probably for a stress on the engine’s localization features and catering for international communities.
There’s still some additional information about categories’ statistics can be added but at the moment there’re more important things to do and it’ll be done a bit later.
The StrayBit engine is a framework for building various types of on-line projects
from single websites to portals with multiple subsidiary websites under a centralized administration.
This portal is the testing grounds for developing and trying out new features.
Экстрим и активный отдых
WAVEFRONT.RU - Портал посвященный экстремальным видам спорта и активному отдыху.